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10 results

  • Analysis · Artificial Intelligence, Business, Engineering · 6 Oct 2026

    Why promising AI pilots never become real products

    A pilot proves something is possible. A product has to keep working. The gap between the two is predictable, and it can be closed before the money is spent.

  • Interactive Essay · Artificial Intelligence, Engineering, Product · 9 Oct 2026

    What does it really take to bring AI into production?

    Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.

  • Interactive Essay · Design, Future of Technology, Product · 8 Oct 2026

    The personalization paradox

    When does tailoring an experience to someone make it better, and when does it become intrusive? An interactive look at four rungs of personalization.

  • Perspective · Business, Product, Culture · 29 Sept 2026

    The cost of not building

    Budgets record what projects cost. They rarely record what it costs to leave an idea untested. A practical way to make “not now” a real decision.

  • Brief · Artificial Intelligence, Engineering · 10 Oct 2026

    A confidence score is not a probability

    Many models emit a number between 0 and 1 that looks like a probability. Unless it has been calibrated, it isn’t one.

  • Field Notes · Product, Engineering, People · 22 Sept 2026

    What shipping products teaches you

    Five practical observations about dates, first versions, measurement, release size and memory, written as field notes rather than rules.

  • Explainer · Design, Product, Engineering · 15 Sept 2026

    Designing experiences for millions of people

    How product teams think about scale, usability and personalization when the rare case stops being rare.

  • Product Story · Product, Design, People, Culture · 8 Sept 2026

    What happens before a good product decision

    Framing, evidence, options, trade-offs and a pre-mortem: the unglamorous work that makes a product decision look obvious afterwards. Illustrated with a clearly hypothetical team.

  • Brief · Design, People, Culture · 2 Oct 2026

    The question that makes design reviews useful

    Most design reviews drift into taste. One opening question keeps them useful.

  • Brief · People, Culture · 26 Sept 2026

    A first-week checklist worth stealing

    What a new engineer should be able to do by Friday, and why it matters more than a perfect onboarding deck.