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Why promising AI pilots never become real products
A pilot proves something is possible. A product has to keep working. The gap between the two is predictable, and it can be closed before the money is spent.
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Stories about technology, products, people, and the decisions shaping what comes next.
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Featured
A pilot proves something is possible. A product has to keep working. The gap between the two is predictable, and it can be closed before the money is spent.
Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.
When does tailoring an experience to someone make it better, and when does it become intrusive? An interactive look at four rungs of personalization.
Budgets record what projects cost. They rarely record what it costs to leave an idea untested. A practical way to make “not now” a real decision.
Five practical observations about dates, first versions, measurement, release size and memory, written as field notes rather than rules.
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10 stories, sorted editorial.
A pilot proves something is possible. A product has to keep working. The gap between the two is predictable, and it can be closed before the money is spent.
Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.
When does tailoring an experience to someone make it better, and when does it become intrusive? An interactive look at four rungs of personalization.
Budgets record what projects cost. They rarely record what it costs to leave an idea untested. A practical way to make “not now” a real decision.
Many models emit a number between 0 and 1 that looks like a probability. Unless it has been calibrated, it isn’t one.
Five practical observations about dates, first versions, measurement, release size and memory, written as field notes rather than rules.
How product teams think about scale, usability and personalization when the rare case stops being rare.
Framing, evidence, options, trade-offs and a pre-mortem: the unglamorous work that makes a product decision look obvious afterwards. Illustrated with a clearly hypothetical team.
Tell us what interests you. We’ll change how you explore the stories.
Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.
Start exploring All interactive storiesHow teams build, experiment and learn. Written as craft, not as press releases.
Most design reviews drift into taste. One opening question keeps them useful.
Budgets record what projects cost. They rarely record what it costs to leave an idea untested. A practical way to make “not now” a real decision.
What a new engineer should be able to do by Friday, and why it matters more than a perfect onboarding deck.