<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Loodos Editorial</title><link>https://b161f39d.loodos-content.pages.dev/insights</link><description>Stories about technology, products, people, and the decisions shaping what comes next. A publication by Loodos.</description><language>en</language><atom:link href="https://b161f39d.loodos-content.pages.dev/insights/rss.xml" rel="self" type="application/rss+xml"/><item><title>A confidence score is not a probability</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/a-confidence-score-is-not-a-probability</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/a-confidence-score-is-not-a-probability</guid><pubDate>Sat, 10 Oct 2026 08:00:00 GMT</pubDate><dc:creator>Engineering Desk</dc:creator><category>artificial-intelligence</category><category>engineering</category><description>Model confidence scores look like probabilities but usually are not until calibrated. A short brief on how to check before building rules on them.</description></item><item><title>What does it really take to bring AI into production?</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/what-does-it-take-to-bring-ai-into-production</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/what-does-it-take-to-bring-ai-into-production</guid><pubDate>Fri, 09 Oct 2026 08:00:00 GMT</pubDate><dc:creator>Engineering Desk</dc:creator><category>artificial-intelligence</category><category>engineering</category><category>product</category><description>An interactive, clearly simulated look at the four decisions behind bringing AI into production: scope, data, human oversight and rollout, and what each one trades away.</description></item><item><title>The personalization paradox</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/the-personalization-paradox</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/the-personalization-paradox</guid><pubDate>Thu, 08 Oct 2026 08:00:00 GMT</pubDate><dc:creator>Product Desk</dc:creator><category>design</category><category>future-of-technology</category><category>product</category><description>Personalization helps until it feels like surveillance. An interactive essay on four rungs of personalization, and the rules this publication follows itself.</description></item><item><title>Why promising AI pilots never become real products</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/why-enterprise-ai-pilots-fail</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/why-enterprise-ai-pilots-fail</guid><pubDate>Tue, 06 Oct 2026 08:00:00 GMT</pubDate><dc:creator>Loodos Editorial Desk</dc:creator><category>artificial-intelligence</category><category>business</category><category>engineering</category><description>A pilot proves something is possible; a product has to keep working. The predictable gaps between the two, and the questions to ask before the next pilot is funded.</description></item><item><title>The question that makes design reviews useful</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/the-question-that-makes-design-reviews-useful</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/the-question-that-makes-design-reviews-useful</guid><pubDate>Fri, 02 Oct 2026 08:00:00 GMT</pubDate><dc:creator>Product Desk</dc:creator><category>design</category><category>people</category><category>culture</category><description>A short editorial brief on a single opening question that keeps design reviews focused on decisions rather than taste.</description></item><item><title>The cost of not building</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/the-cost-of-not-building</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/the-cost-of-not-building</guid><pubDate>Tue, 29 Sep 2026 08:00:00 GMT</pubDate><dc:creator>Loodos Editorial Desk</dc:creator><category>business</category><category>product</category><category>culture</category><description>Budgets record what projects cost, not what it costs to leave an idea untested. How to make “not now” a real decision: price the wait, separate reversible bets, approve experiments safely.</description></item><item><title>A first-week checklist worth stealing</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/a-first-week-checklist-worth-stealing</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/a-first-week-checklist-worth-stealing</guid><pubDate>Sat, 26 Sep 2026 08:00:00 GMT</pubDate><dc:creator>Loodos Editorial Desk</dc:creator><category>people</category><category>culture</category><description>An editorial checklist for a new engineer’s first week: environment, a first shipped change, a named guide, and a written map of decisions.</description></item><item><title>What shipping products teaches you</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/what-shipping-teaches</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/what-shipping-teaches</guid><pubDate>Tue, 22 Sep 2026 08:00:00 GMT</pubDate><dc:creator>Product Desk</dc:creator><category>product</category><category>engineering</category><category>people</category><description>Five practical field notes on shipping products: scope versus quality, the first version as a question, measuring what matters, small releases and decision notes.</description></item><item><title>Designing experiences for millions of people</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/designing-for-millions</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/designing-for-millions</guid><pubDate>Tue, 15 Sep 2026 08:00:00 GMT</pubDate><dc:creator>Product Desk</dc:creator><category>design</category><category>product</category><category>engineering</category><description>How product teams design for very large audiences: edge cases that stop being rare, defaults that decide the experience, staged rollouts, and guardrail metrics.</description></item><item><title>What happens before a good product decision</title><link>https://b161f39d.loodos-content.pages.dev/insights/stories/behind-a-good-product-decision</link><guid isPermaLink="true">https://b161f39d.loodos-content.pages.dev/insights/stories/behind-a-good-product-decision</guid><pubDate>Tue, 08 Sep 2026 08:00:00 GMT</pubDate><dc:creator>Product Desk</dc:creator><category>product</category><category>design</category><category>people</category><category>culture</category><description>The work that comes before a good product decision: framing, evidence, options, trade-offs and a pre-mortem, illustrated with a hypothetical composite team.</description></item></channel></rss>