What does it really take to bring AI into production?
Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.
Topic
Decisions, trade-offs and lessons from making products people actually use.
Make four decisions about a hypothetical AI project (scope, data, oversight, rollout) and see what you’d be trading away. A simulation, clearly labelled.
When does tailoring an experience to someone make it better, and when does it become intrusive? An interactive look at four rungs of personalization.
Budgets record what projects cost. They rarely record what it costs to leave an idea untested. A practical way to make “not now” a real decision.
Five practical observations about dates, first versions, measurement, release size and memory, written as field notes rather than rules.
How product teams think about scale, usability and personalization when the rare case stops being rare.
Framing, evidence, options, trade-offs and a pre-mortem: the unglamorous work that makes a product decision look obvious afterwards. Illustrated with a clearly hypothetical team.